By George Maestri
One glance and you can see that this 3ds Max publication isn't the same as all of the others. It offers the center 3ds Max positive aspects in pages choked with amazing snap shots that completely illustrate the suggestions. each one web page is loaded with distinctive motives on the most important elements, equivalent to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects offer hands-on reinforcement as you research. Create textures, research rigging, deliver biped characters to life—even create hair with this pretty, full-color consultant.
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Additional resources for 3ds Max at a Glance (At a Glance)
Qxd 18 10/27/07 6:26 PM Page 18 2 . Modeling Understanding Geometry Types 3ds Max has several ways to represent geometry: meshes, polys, patches, and NURBS. Each type of geometry has its own way of representing a model, and each has its own benefits. Objects can be converted from one type to another, but ultimately, each type of model resolves to triangular polygons when the model is rendered. Editable mesh is a polygonbased object that uses triangular polygons. Editable meshes are useful for creating simple, low-polygonal objects or control meshes for subdivision surfaces.
Using tools such as 3ds Max’s Activeshade can also help fine-tune textures much more quickly. qxd 48 10/27/07 7:02 PM Page 48 3 . Creating Textures Working with Materials Materials describe how an object reflects or transmits light, and define what the object will look like. A glass object will have a different material than a wooden one. Within a material, texture maps can be used to define the character of the surface, affecting parameters such as color, opacity, bump mapping, and reflectivity, among many others.
Inherit–When these are selected, the object inherits the motion of its parent. The Link Info rollout, located on the Command panel, controls how objects link to each other and inherit those links. qxd 10/26/07 9:28 PM Page 15 Scene Explorer 15 Scene Explorer Scene Explorer is a new feature in 3ds Max 2008. It presents a comprehensive view of all the objects in a scene. Objects can be sorted, filtered, and selected from within Scene Explorer. Changes can also be made to individual objects or groups of objects.
3ds Max at a Glance (At a Glance) by George Maestri