By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the genuine and the substitute in Augmented 3D Worlds: a quick Survey of functions and demanding situations four Multi-view Acquisition and complicated intensity Map Processing concepts five Object-Based Spatial Audio: idea, benefits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme aiding 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 blunders Concealment recommendations in Multi-view Video purposes thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE viewpoint
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Since chrominance degradation is less likely to be perceived, the chroma components of one stereo view can be dropped with no influence in the subjective depth perception of viewers . Moreover if the lack of chroma information in one view is compensated through disparity or another reconstruction mechanism, then the color information in both views remains close to the original. This is because the image fusion process in the HVS superposes both images, resulting in a single chromatic content rather than two slightly different ones from each view.
In the category of offline preparatory activities also falls the collection of all accompanying information, such as schedule, names of athletes, nationality, and various demographics and statistics. The schedule and name of athletes can be used to pre-fetch avatars that are customized to match the bodies and look of the specific athletes. Ideally each athlete participating in the event would have their avatar prepared after a full-body scan in the beginning of the event. 2 Online Data Acquisition and Pose Estimation The creation of interactive three-dimensional views of an attempt requires capturing the event from multiple cameras, at least two, simultaneously.
In all cases the environment needs to be captured in a formal representation and after the necessary image segmentation, it needs to be combined with visualizations based on the motion of human athletes. For each of the broadcasting cameras, a panorama image covering the field of view of this camera is computed. In the approach by Fraunhofer, IGD  images from multiple camera positions are incorporated for aligning the images. This approach leads to correct 3D calibration data in reference to the coordinate system of the reconstructed 3D scene.
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas